Chris_Youngmin_david.mp4 | 232.53 MB |
Project 5 Retopology/14 Retopologizing The Armor.m4v | 143.96 MB |
Project 5 Retopology/13 Retopologizing The Mane.m4v | 143.87 MB |
Project 5 Retopology/12 Retopologizing The Face Part 2.m4v | 135.02 MB |
Project 5 Retopology/04 Retopologizing The Leg.m4v | 118.38 MB |
Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v | 117.6 MB |
Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v | 108.93 MB |
Project 6 UVs and Baking/07 Closeout.m4v | 108.93 MB |
Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v | 108.09 MB |
Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v | 105.97 MB |
Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v | 97.35 MB |
Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v | 95.23 MB |
Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v | 83.64 MB |
Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v | 82.48 MB |
Project 5 Retopology/15 Retopology Resources.m4v | 82.37 MB |
Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v | 82.09 MB |
Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v | 81.58 MB |
Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v | 81.3 MB |
Project 7 Texturing Continued/03 Creating Selection Sets.m4v | 77.14 MB |
Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v | 76.83 MB |
Project 5 Retopology/11 Retopologizing The Face Part 1.m4v | 73.25 MB |
Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v | 72.02 MB |
Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v | 71.23 MB |
Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v | 70.69 MB |
Project 7 Texturing Continued/09 Refining Body Gradients.m4v | 70.48 MB |
Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v | 70.13 MB |
Project 7 Texturing Continued/13 Painting Theory Discussion.m4v | 69.31 MB |
Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v | 68.02 MB |
Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v | 66.21 MB |
Project 5 Retopology/16 Questions and Closeout.m4v | 64.85 MB |
Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v | 64.29 MB |
Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v | 63.85 MB |
Project 3 Sculpting Continued/02 Shaping the Mane.m4v | 63.56 MB |
Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v | 63.25 MB |
Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v | 62.6 MB |
Project 6 UVs and Baking/10 Conneting UV Shells.m4v | 61.66 MB |
Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v | 61.54 MB |
Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v | 61.05 MB |
Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v | 60.58 MB |
Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v | 59.74 MB |
Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v | 59.73 MB |
Project 6 UVs and Baking/04 Manage UV Texture Space.m4v | 59.68 MB |
Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v | 59.08 MB |
Project 7 Texturing Continued/04 Establishing Base Colors.m4v | 58.15 MB |
Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v | 56.36 MB |
Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v | 55.79 MB |
Project 6 UVs and Baking/18 Closeout.m4v | 55.7 MB |
Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v | 54.73 MB |
Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v | 54.52 MB |
Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v | 54.43 MB |