5. Texturing our 3D Asset/1. Texture our 3D Asset entirely inside Substance Painter.mp4 | 858.4 MB |
1. Introduction/8. Modeling the Tube Insert.mp4 | 571.99 MB |
1. Introduction/2.1 1_Blocking out the Zippo Case.mp4 | 569.78 MB |
3. UV unwrapping/1. We are going to UV unwrap our 3D Asset.mp4 | 511.96 MB |
1. Introduction/7. Modeling the Eyelet Holes.mp4 | 471.04 MB |
1. Introduction/10. Modeling the Cam.mp4 | 436.53 MB |
1. Introduction/9. Modeling the Rivets and Flint Wheel.mp4 | 389.79 MB |
5. Texturing our 3D Asset/1.1 Zippo Textures Lesson.rar | 378.74 MB |
1. Introduction/6. Modeling the Flint Wheel Holder.mp4 | 298.22 MB |
1. Introduction/4. Modeling the inside Eyelet.mp4 | 296.59 MB |
1. Introduction/2. Blocking out the Zippo Case.mp4 | 290.81 MB |
2. Clean Up/1. Cleaning up our meshes.mp4 | 252.5 MB |
1. Introduction/5. Modeling the Cam Rivet.mp4 | 222.42 MB |
6. Rendering in Blender/1. Render inside Cycles.mp4 | 198.41 MB |
1. Introduction/3. Add Thickness to our Case Mesh.mp4 | 182.71 MB |
4. Export and Import from Blender into Substance Painter/1. Prepare our 3D Asset for Substance Painter.mp4 | 91.18 MB |
2. Clean Up/1.1 Zippo High.fbx | 29 MB |
1. Introduction/1. Introduction.mp4 | 26.92 MB |
2. Clean Up/1.2 Zippo Low.fbx | 987.06 KB |
1. Introduction/2.2 Ref_Open.jpg | 156.91 KB |
1. Introduction/2.3 Ref_SideView.jpg | 110.1 KB |
1. Introduction/2.4 Ref_SideView2.jpg | 108.71 KB |