ØMagnet

Udemy - Complete game animators pipeline from Blender to engine by Hamish Calthorpe

Torrent Hash :
ca2f640237719c7190fe6fed751e8df9d0ae58ad
Content Size :
27.93 GB
Date :
2023-05-14
Short Magnet :
Short Magnet
https://0mag.biz/!9xBrZE QR code
Files ( 119 )size
21. Creating our playable character in Unreal/20. Adding the animations to the animation graph part 3.mp4842.96 MB
21. Creating our playable character in Unreal/17. Set up the animation BP Part 3.mp4735.78 MB
6. Animating the walk cycles/4. Creating the forward walk cycle part 2.mp4706.12 MB
5. Creating the main idle animations/2. Animating the main stand idle animation.mp4686.78 MB
8. Animating the Run cycles/3. Creating the forward run cycle part 2.mp4663.04 MB
21. Creating our playable character in Unreal/13. Set up the character BP Part 1.mp4652.77 MB
21. Creating our playable character in Unreal/18. Adding the animations to the animation graph part 1.mp4652.17 MB
10. Animating the crouched walk cycles/3. Creating the left forward crouched walk cycle.mp4645.89 MB
10. Animating the crouched walk cycles/2. Creating the forward crouched walk cycle.mp4636.5 MB
6. Animating the walk cycles/6. Creating the right walk forward cycle.mp4633.48 MB
20. Creating the jumping and landing animations/2. Creating the jump and land animations.mp4628.87 MB
21. Creating our playable character in Unreal/19. Adding the animations to the animation graph part 2.mp4609.54 MB
18. Creating the turn on spot animations/4. Creating the Crouch turn left 90 animation.mp4607.95 MB
4. Adding the character mesh to the armature rig/4. Part 3 Adding the character mesh to the Armature.mp4581.45 MB
6. Animating the walk cycles/5. Creating the left walk forward cycle.mp4563.51 MB
18. Creating the turn on spot animations/2. Creating the stand turn left 90 animation.mp4553.08 MB
13. Creating the idle transition animations/1. Creating the transition animation from stand to crouched.mp4550.25 MB
21. Creating our playable character in Unreal/16. Set up the animation BP Part 2.mp4523.37 MB
8. Animating the Run cycles/2. Creating the forward run cycle part 1.mp4458.36 MB
6. Animating the walk cycles/3. Creating the forward walk cycle part 1.mp4458 MB
8. Animating the Run cycles/4. Creating the left forward run cycle.mp4443.89 MB
8. Animating the Run cycles/6. Creating the 45 degree forward right run cycle.mp4437.02 MB
21. Creating our playable character in Unreal/15. Set up the animation BP Part 1.mp4434.78 MB
4. Adding the character mesh to the armature rig/5. Part 4 Adding the character mesh to the Armature.mp4429.9 MB
10. Animating the crouched walk cycles/6. Creating the crouch right forward 45 cycle.mp4428.43 MB
18. Creating the turn on spot animations/5. Creating the crouch turn right 90 animation.mp4417.55 MB
14. Creating the soft stop from Run transitions/1. Creating the run fwd to stand soft stop.mp4408.34 MB
8. Animating the Run cycles/5. Creating the right forward run cycle.mp4398.11 MB
6. Animating the walk cycles/9. Creating the 45 degree walk cycles part 2.mp4392.7 MB
21. Creating our playable character in Unreal/8. Create the animation blueprint.mp4374.16 MB
21. Creating our playable character in Unreal/4. Import the animation sets.mp4350.31 MB
21. Creating our playable character in Unreal/21. Wrapping up and final thoughts.mp4347.45 MB
3. Setting up the animation rig/3. Setting up the animation rig.mp4343.85 MB
4. Adding the character mesh to the armature rig/2. Part 1 Adding the character mesh to the Armature.mp4342.5 MB
10. Animating the crouched walk cycles/4. Creating the right forward crouched walk cycle.mp4338.44 MB
3. Setting up the animation rig/7. Creating finger drivers using animation actions.mp4326.05 MB
6. Animating the walk cycles/8. Creating the 45 degree walk cycles Part 1.mp4317.45 MB
3. Setting up the animation rig/6. Setting up Custom Bone shapes.mp4316.79 MB
15. Creating the soft stop from crouch transitions/1. Creating the crouch fwd to crouch soft stop.mp4308.95 MB
5. Creating the main idle animations/3. Animating the main crouched idle animation.mp4304.95 MB
8. Animating the Run cycles/7. Creating the 45 degree forward left run cycle.mp4290.64 MB
8. Animating the Run cycles/11. Creating the run back right 45 cycle.mp4290.45 MB
21. Creating our playable character in Unreal/14. Set up the character BP Part 2.mp4283.34 MB
19. Creating the look around blends/2. Creating the stand look around blends.mp4272.27 MB
4. Adding the character mesh to the armature rig/3. Part 2 Adding the character mesh to the Armature.mp4260.88 MB
8. Animating the Run cycles/10. Creating the run back right cycle.mp4252.4 MB
8. Animating the Run cycles/8. Creating the run back cycle.mp4247.91 MB
3. Setting up the animation rig/4. Setting up the foot control bones and leg IK.mp4247.3 MB
6. Animating the walk cycles/7. Creating the backwards walk cycles.mp4247.15 MB
19. Creating the look around blends/3. Creating the crouch look around blends.mp4243.33 MB

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