ØMagnet

[FreeCourseSite.com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding

Torrent Hash :
96105fb622a3659b9862824e63009d9cdfb98d0a
Content Size :
12.18 GB
Date :
2022-07-30
Short Magnet :
Short Magnet
https://0mag.biz/!AVNZ5Y QR code
Files ( 820 )size
12 - Final Polish/180 - Visual Polish.mp4193.72 MB
2 - Basic Movement/16 - Match Animation To Movement.mp4180.55 MB
12 - Final Polish/181 - Visual Polish.mp4171.89 MB
11 - Character Stats/153 - Progression Stats Spreadsheet.mp4164.41 MB
6 - First Moment/59 - Craft The Environment.mp4154.76 MB
6 - First Moment/63 - Make Cinematic Sequence.mp4146.91 MB
2 - Basic Movement/15 - Animation Blend Trees.mp4140.04 MB
10 - Simple Weapons/119 - Improve Projectile Behaviour.mp4137.97 MB
6 - First Moment/58 - Tips To Improve Workflow.mp4131.28 MB
10 - Simple Weapons/108 - Equip A Weapon.mp4128.07 MB
11 - Character Stats/139 - Levelling Up.mp4123.85 MB
7 - Scene Management/76 - Avoiding The Singleton Pattern.mp4121.83 MB
6 - First Moment/61 - Tweak Enemy Patrol.mp4121.73 MB
10 - Simple Weapons/113 - Left Handed Weapons.mp4119.98 MB
12 - Final Polish/182 - Combat Moment Fine Tuning.mp4118.76 MB
9 - Saving System/102 - ISaveable Components.mp4117.1 MB
2 - Basic Movement/9 - Create A Simple Sandbox.mp4115.89 MB
10 - Simple Weapons/114 - Make A Weapon Projectile.mp4113.29 MB
6 - First Moment/64 - Trigger Cinemachine Cut Scene.mp4112.16 MB
8 - Saving Asset Pack/82 - Checkpoints Between Scenes.mp4111.82 MB
10 - Simple Weapons/123 - Destroy The Unwanted.mp4110.54 MB
2 - Basic Movement/11 - Refining Your Nav Mesh.mp4109.06 MB
10 - Simple Weapons/115 - Shoot Projectiles.mp4108.02 MB
7 - Scene Management/70 - How Coroutines Work.mp4107.92 MB
12 - Final Polish/159 - Raycasting To A NavMesh.mp4107.49 MB
12 - Final Polish/160 - Calculating A NavMesh Path.mp4107.31 MB
10 - Simple Weapons/117 - Trails & Prefab Variants.mp4107.25 MB
9 - Saving System/94 - BinaryFormatter For Serialization.mp4106.95 MB
9 - Saving System/103 - Deduplicating UUIDs.mp4105.95 MB
11 - Character Stats/145 - Level Up Events And Particle Effects.mp4105.95 MB
3 - High Level Game Design/21 - The Player Experience.mp4104.94 MB
6 - First Moment/60 - Hits.mp4103.12 MB
3 - High Level Game Design/20 - 15 Page Game Design Document.mp4102.79 MB
9 - Saving System/95 - Saveable Entities.mp4102.55 MB
9 - Saving System/97 - Editing SerializedFields.mp499.88 MB
4 - Basic Combat/37 - Using Prefab Variants.mp499.49 MB
12 - Final Polish/171 - Coroutine Race Conditions.mp498.14 MB
12 - Final Polish/156 - Generic Raycastable Components.mp497.75 MB
10 - Simple Weapons/112 - Basic Weapon Pickup.mp497.38 MB
4 - Basic Combat/26 - Raycasting For Components.mp496.4 MB
10 - Simple Weapons/118 - Destroy Old Weapon.mp496.32 MB
4 - Basic Combat/24 - Separating The Control Layer.mp495.3 MB
9 - Saving System/89 - Overview Of Binary Serialization.mp494.59 MB
9 - Saving System/101 - Checkpoints Between Scenes.mp493.98 MB
11 - Character Stats/133 - Awarding Experience Points.mp492.59 MB
12 - Final Polish/170 - Fixing The Fader.mp492.27 MB
10 - Simple Weapons/121 - Fireball Particle System.mp491.02 MB
12 - Final Polish/154 - Configurable Cursors.mp490.77 MB
9 - Saving System/105 - Reloading The Last Scene.mp490.61 MB
12 - Final Polish/185 - Enemy Mob Mechanics.mp489.38 MB

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