12 - Final Polish/180 - Visual Polish.mp4 | 193.72 MB |
2 - Basic Movement/16 - Match Animation To Movement.mp4 | 180.55 MB |
12 - Final Polish/181 - Visual Polish.mp4 | 171.89 MB |
11 - Character Stats/153 - Progression Stats Spreadsheet.mp4 | 164.41 MB |
6 - First Moment/59 - Craft The Environment.mp4 | 154.76 MB |
6 - First Moment/63 - Make Cinematic Sequence.mp4 | 146.91 MB |
2 - Basic Movement/15 - Animation Blend Trees.mp4 | 140.04 MB |
10 - Simple Weapons/119 - Improve Projectile Behaviour.mp4 | 137.97 MB |
6 - First Moment/58 - Tips To Improve Workflow.mp4 | 131.28 MB |
10 - Simple Weapons/108 - Equip A Weapon.mp4 | 128.07 MB |
11 - Character Stats/139 - Levelling Up.mp4 | 123.85 MB |
7 - Scene Management/76 - Avoiding The Singleton Pattern.mp4 | 121.83 MB |
6 - First Moment/61 - Tweak Enemy Patrol.mp4 | 121.73 MB |
10 - Simple Weapons/113 - Left Handed Weapons.mp4 | 119.98 MB |
12 - Final Polish/182 - Combat Moment Fine Tuning.mp4 | 118.76 MB |
9 - Saving System/102 - ISaveable Components.mp4 | 117.1 MB |
2 - Basic Movement/9 - Create A Simple Sandbox.mp4 | 115.89 MB |
10 - Simple Weapons/114 - Make A Weapon Projectile.mp4 | 113.29 MB |
6 - First Moment/64 - Trigger Cinemachine Cut Scene.mp4 | 112.16 MB |
8 - Saving Asset Pack/82 - Checkpoints Between Scenes.mp4 | 111.82 MB |
10 - Simple Weapons/123 - Destroy The Unwanted.mp4 | 110.54 MB |
2 - Basic Movement/11 - Refining Your Nav Mesh.mp4 | 109.06 MB |
10 - Simple Weapons/115 - Shoot Projectiles.mp4 | 108.02 MB |
7 - Scene Management/70 - How Coroutines Work.mp4 | 107.92 MB |
12 - Final Polish/159 - Raycasting To A NavMesh.mp4 | 107.49 MB |
12 - Final Polish/160 - Calculating A NavMesh Path.mp4 | 107.31 MB |
10 - Simple Weapons/117 - Trails & Prefab Variants.mp4 | 107.25 MB |
9 - Saving System/94 - BinaryFormatter For Serialization.mp4 | 106.95 MB |
9 - Saving System/103 - Deduplicating UUIDs.mp4 | 105.95 MB |
11 - Character Stats/145 - Level Up Events And Particle Effects.mp4 | 105.95 MB |
3 - High Level Game Design/21 - The Player Experience.mp4 | 104.94 MB |
6 - First Moment/60 - Hits.mp4 | 103.12 MB |
3 - High Level Game Design/20 - 15 Page Game Design Document.mp4 | 102.79 MB |
9 - Saving System/95 - Saveable Entities.mp4 | 102.55 MB |
9 - Saving System/97 - Editing SerializedFields.mp4 | 99.88 MB |
4 - Basic Combat/37 - Using Prefab Variants.mp4 | 99.49 MB |
12 - Final Polish/171 - Coroutine Race Conditions.mp4 | 98.14 MB |
12 - Final Polish/156 - Generic Raycastable Components.mp4 | 97.75 MB |
10 - Simple Weapons/112 - Basic Weapon Pickup.mp4 | 97.38 MB |
4 - Basic Combat/26 - Raycasting For Components.mp4 | 96.4 MB |
10 - Simple Weapons/118 - Destroy Old Weapon.mp4 | 96.32 MB |
4 - Basic Combat/24 - Separating The Control Layer.mp4 | 95.3 MB |
9 - Saving System/89 - Overview Of Binary Serialization.mp4 | 94.59 MB |
9 - Saving System/101 - Checkpoints Between Scenes.mp4 | 93.98 MB |
11 - Character Stats/133 - Awarding Experience Points.mp4 | 92.59 MB |
12 - Final Polish/170 - Fixing The Fader.mp4 | 92.27 MB |
10 - Simple Weapons/121 - Fireball Particle System.mp4 | 91.02 MB |
12 - Final Polish/154 - Configurable Cursors.mp4 | 90.77 MB |
9 - Saving System/105 - Reloading The Last Scene.mp4 | 90.61 MB |
12 - Final Polish/185 - Enemy Mob Mechanics.mp4 | 89.38 MB |