ØMagnet

3D Computer Graphics Programming

Torrent Hash :
6e58aaf85ec23cae422abc3396b4bfac5fe2bc5b
Content Size :
8.17 GB
Date :
2024-04-28
Short Magnet :
Short Magnet
https://0mag.biz/!OEk3n9 QR code
Files ( 284 )size
21 Perspective Correct Textures/21.01 Perspective Correct Interpolation.mp4174.49 MB
03 SDL Setup and Color Buffer/3.03 Declaring a Color Buffer.mp4155.26 MB
26 Clipping/26.04 Defining Frustum Planes Points & Normals.mp4131.84 MB
26 Clipping/26.07 Intersection Between Line & Plane.mp4117.95 MB
20 Texture Mapping/20.07 Barycentric Coordinates.mp4105.3 MB
26 Clipping/26.16 Clipping Space.mp4104.65 MB
21 Perspective Correct Textures/21.03 Perspective Correct Interpolation Code.mp4102.32 MB
26 Clipping/26.08 Clipping a Polygon Against a Plane.mp4100.07 MB
27 Code Polishing & Refactoring/27.02 Refactoring SDL Globals.mp498.99 MB
26 Clipping/26.10 A Function to Clip Polygon Against Planes.mp498.98 MB
28 Multiple Meshes/28.02 Implementing Multiple Meshes.mp496.88 MB
25 Camera/25.01 Camera Space.mp494.08 MB
26 Clipping/26.15 Clipping Texture UV Coordinates.mp493.87 MB
29 CPU vs. GPU Rasterization/29.08 Subpixel Rasterization.mp493.13 MB
20 Texture Mapping/20.08 Barycentric Weights (α, β, γ).mp492.64 MB
01 Introduction/1.01 Introduction and Learning Outcomes.mp491.64 MB
29 CPU vs. GPU Rasterization/29.02 Modern Graphics APIs & Shaders.mp491.53 MB
24 Z-Buffer/24.05 A Discussion on Dynamic Memory Allocation.mp488.72 MB
26 Clipping/26.11 Coding the Function to Clip Polygons Against Planes.mp488.03 MB
25 Camera/25.03 Look At Transformations.mp487.11 MB
20 Texture Mapping/20.05 Textured Flat-Bottom Triangle.mp486.79 MB
19 Light and Shading/19.01 Flat Shading.mp486.59 MB
29 CPU vs. GPU Rasterization/29.03 A Parallel Rasterization Algorithm.mp485.19 MB
23 Textured OBJ Files/23.01 Loading OBJ Texture Attributes.mp484.9 MB
26 Clipping/26.09 Polygon Typedef.mp483.85 MB
10 Line Drawing/10.02 DDA Line Drawing Algorithm.mp481.7 MB
18 Projection Matrix/18.01 Defining a Projection Matrix.mp477.3 MB
20 Texture Mapping/20.01 Texture Mapping.mp476.84 MB
28 Multiple Meshes/28.04 Finishing our Implementation.mp476.36 MB
25 Camera/25.09 Coding a Simple FPS Camera Movement.mp475.14 MB
29 CPU vs. GPU Rasterization/29.07 Edge Function & Constant Increments.mp474.53 MB
20 Texture Mapping/20.10 Visualizing Textured Triangles.mp474.49 MB
07 Linear Transformations/7.04 Rotating Vectors.mp473.64 MB
20 Texture Mapping/20.02 Representing Textures in Memory.mp473.19 MB
19 Light and Shading/19.02 Coding Flat Shading & Light.mp470.67 MB
18 Projection Matrix/18.03 Coding the Perspective Projection Matrix.mp468.25 MB
20 Texture Mapping/20.03 Texture Typedef.mp467.47 MB
04 Multiple Header Files/4.01 Defining Header Files.mp467.04 MB
29 CPU vs. GPU Rasterization/29.01 Dedicated Graphics Cards.mp466.8 MB
16 Matrices/16.01 Matrices Overview.mp466.44 MB
29 CPU vs. GPU Rasterization/29.05 Top-Left Rasterization Rule.mp464.57 MB
02 Compiling our Project/2.01 Project Dependencies.mp464.32 MB
29 CPU vs. GPU Rasterization/29.04 Determining Point Inside Triangle.mp464.21 MB
24 Z-Buffer/24.01 Z-Buffer.mp463.23 MB
03 SDL Setup and Color Buffer/3.08 SDL Texture.mp462.45 MB
25 Camera/25.05 Coding the LookAt Function.mp462.28 MB
08 Fixed Time Step/8.01 Fixing our Game Loop Time Step.mp461.74 MB
26 Clipping/26.13 Visualizing Clipped Triangles.mp461.32 MB
26 Clipping/26.01 Frustum Clipping.mp461.01 MB
16 Matrices/16.02 Matrix Operations.mp460.81 MB

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