03 - Shaders and GLSL/12. GLSL, shaders attributes and geometry VBOs.mp4 | 143.19 MB |
02 - Rendering and geometry/08. More on 2D transformations.mp4 | 110.18 MB |
03 - Shaders and GLSL/15. Procedural graphics inside the shaders.mp4 | 99.18 MB |
03 - Shaders and GLSL/13. Multiple VBOs and geometry, winding directions, etc.mp4 | 98.18 MB |
02 - Rendering and geometry/09. Stack of matrices.mp4 | 88.28 MB |
05 - 3D rendering/19. Rotating the cube.mp4 | 88.17 MB |
04 - Textures/17. Drawing a textured rectangle (sprite).mp4 | 87.61 MB |
01 - OpenGL basics/01. Computer graphics 101 and course introduction.mp4 | 69.15 MB |
03 - Shaders and GLSL/11. The rendering pipeline and shaders.mp4 | 67.74 MB |
01 - OpenGL basics/03. MacOS setup of the GLFW helper library.mp4 | 66.66 MB |
01 - OpenGL basics/05. Basic GLFW & OpenGL app setup.mp4 | 54.4 MB |
05 - 3D rendering/22. Perspective projection.mp4 | 53.93 MB |
03 - Shaders and GLSL/10. Intro to shaders.mp4 | 46.13 MB |
03 - Shaders and GLSL/16. Bonus - homogenous coordinates.mp4 | 43.95 MB |
02 - Rendering and geometry/06. Drawing a circle procedurally.mp4 | 31.8 MB |
05 - 3D rendering/21. Texturing the cube.mp4 | 31.71 MB |
01 - OpenGL basics/04. Windows setup of the GLFW helper library.mp4 | 29.58 MB |
01 - OpenGL basics/02. Intro to the OpenGL API.mp4 | 22.39 MB |
04 - Textures/18. Loading a texture from the BPM file.mp4 | 20.91 MB |
03 - Shaders and GLSL/14. Vertex array objects (VAO) and RAM buffers.mp4 | 15.91 MB |
02 - Rendering and geometry/07. 2D point rotation.mp4 | 8.74 MB |
05 - 3D rendering/20. Adding the GLM math library.mp4 | 8.24 MB |
Source Code.zip | 490.34 KB |