ØMagnet

Learn Assembly Language by Making Games for the Atari 2600 Updated 5-2022

Torrent Hash :
86fce2f67c5943bbe4ccc8a5c906d10e517e8838
Content Size :
16.66 GB
Date :
2022-09-07
Short Magnet :
Short Magnet
https://0mag.biz/!yr5LKg QR code
Files ( 246 )size
05 - VCS Memory Map and the TIA/005 NTSC Video Synchronization.mp4742.3 MB
15 - Digits and Scoreboard/001 Score Digits.mp4720.82 MB
13 - Random Numbers/001 Generating Random Numbers.mp4712.89 MB
02 - Hardware & Architecture/001 Hardware and Specs.mp4515.45 MB
11 - Starting our Final Project/002 Defining the Project Playfield Graphics.mp4475.38 MB
11 - Starting our Final Project/005 Drawing Player Sprites.mp4433.77 MB
15 - Digits and Scoreboard/003 Tasks Performed Inside VBlank.mp4423.85 MB
17 - Missiles and Macros/001 Missiles.mp4421.2 MB
07 - Horizontal and Vertical Positioning/005 Fine Horizontal Positioning.mp4398.71 MB
18 - Audio/001 Sound Registers.mp4396.23 MB
09 - Controller Input/004 Bitwise Operations.mp4352.4 MB
07 - Horizontal and Vertical Positioning/004 Horizontal Positioning.mp4348.85 MB
02 - Hardware & Architecture/008 Processor Status Flags.mp4329.21 MB
03 - 6502 Assembly Programming/001 The Assembler Flow.mp4327.61 MB
18 - Audio/002 Jet Engine Sound.mp4325.07 MB
14 - Object Collision/001 Collision Registers.mp4307.92 MB
11 - Starting our Final Project/004 Defining the Project Player Graphics.mp4303.03 MB
02 - Hardware & Architecture/005 Counting in Base 10 & Base 2.mp4300.33 MB
06 - TIA Objects/001 TIA Screen Objects.mp4299.17 MB
03 - 6502 Assembly Programming/006 Our First Assembly Code.mp4298.56 MB
13 - Random Numbers/002 Bitshift Operations.mp4294.87 MB
04 - 6502 Instruction Set/004 6502 Exercises Walkthrough.mp4293.63 MB
01 - Introduction/001 Motivations and Learning Outcomes.mp4275.85 MB
03 - 6502 Assembly Programming/003 Popular 6502 Assembly Instructions.mp4273.42 MB
02 - Hardware & Architecture/007 The 65026507 Processor.mp4270.81 MB
08 - Clock Cycles/001 Counting Clock Cycles.mp4263.22 MB
07 - Horizontal and Vertical Positioning/001 Vertical Positioning.mp4260.22 MB
17 - Missiles and Macros/003 Missile Collision.mp4247.15 MB
06 - TIA Objects/002 Players, Missiles, and Balls.mp4240.75 MB
15 - Digits and Scoreboard/007 Game Over Color Effect.mp4226.03 MB
14 - Object Collision/002 Object Collision.mp4221.27 MB
10 - Subroutines, Stack, and Pointers/002 Stack.mp4215.15 MB
10 - Subroutines, Stack, and Pointers/001 Subroutines.mp4211.34 MB
12 - Project Movement and Positioning/003 Changing Sprite Animation Frame.mp4204.49 MB
09 - Controller Input/001 Joystick Input.mp4202.75 MB
12 - Project Movement and Positioning/001 Player Horizontal Position Subroutine.mp4195.92 MB
11 - Starting our Final Project/006 A Reflection on Counting Clock Cycles.mp4193.06 MB
07 - Horizontal and Vertical Positioning/009 Horizontal Position & Keeping Time.mp4182.88 MB
15 - Digits and Scoreboard/002 Scoreboard and Timer Graphics.mp4179.06 MB
03 - 6502 Assembly Programming/008 The Stella Emulator.mp4175.69 MB
15 - Digits and Scoreboard/006 Scoreboard Background Color.mp4170.2 MB
17 - Missiles and Macros/004 Addressing Mode Errors.mp4167.96 MB
20 - Conclusion and Next Steps/001 Next Steps.mp4165.71 MB
07 - Horizontal and Vertical Positioning/006 Implementing Horizontal Positioning.mp4162.71 MB
05 - VCS Memory Map and the TIA/001 VCS Memory Map.mp4159.17 MB
03 - 6502 Assembly Programming/011 Our First Assembly Bug.mp4148.84 MB
05 - VCS Memory Map and the TIA/006 Painting the CRT.mp4146.54 MB
12 - Project Movement and Positioning/002 Handling Joystick Movement.mp4143.41 MB
06 - TIA Objects/003 Playfield.mp4142.68 MB
12 - Project Movement and Positioning/004 Enemy Vertical Movement.mp4137.2 MB

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